America's Army: Proving Grounds

news

  • What’s New

    • Fullscreen borderless windowed (fullscreen windowed) mode now supported, can be enabled in video settings
    • Art added for achievements so you will see them pop-up when you earn an achievement
    • Some weapon optics are locked until you earn them
    • Fixed an issue where a kill during the last second of a round would not count and time expired instead
    • VOIP labels now visible when on the loadout screen
    • Grenades equip animation tweaked to be quicker and responsive
    • M1911 rate of fire increased; reload 0.2 seconds slower
    • Downed characters and weapons now have a slight flash effect applied to them once they are interactive (i.e.
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  • Let’s keep the UMM momentum going!

    We’re swapping out some maps on the official UMM servers with new ones from your choices made on Steam and the AA Forums. We are listening and we want to continue the support for the user made map community! This month we’re adding to the mix:

    Pipeline by Maclobster
    [AA2]Insurgent Camp by Altan
    [AA2]Sandstorm by Altan

    Download the latest Official UMM Collection NOW! Read More


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  • We will be hosting another opt-in test over Memorial Day weekend.  We are going to leave it up for an extra day this time for anyone that is off work on Monday.  More info below on how to join in and let us know what you think on the forums at http://forum.americasarmy.com.  We are looking for your feedback on two maps that are in the early stages of development, Outpost and Data Center.   Read More


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  • We had a great turnout for the first opt-in test two weeks ago and would like to invite everyone back for a second test!  We received some good feedback on our new forums and would like to encourage everyone to check them out at http://forum.americasarmy.com, no new account needed, simply login with your game account.  You can see the details below about the changes made in the last two weeks and a lot of it is due to the feedback and suggestions on the forums. Read More


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  • We’re hosting a Retro and Dev-pick UMM event!

    In light of all the great maps, we’ve picked out a few based on their ratings on Steam, our Devs’ favorites and retro AA2 and AA3 ports or remakes.

    We realize getting and prepping the maps has been wonky in the past. We’re working on some fixes for those issues. In the mean time, to make it easy, here are step by step instructions on how to get playing. Read More


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