America's Army: Proving Grounds

news

  • America’s Army Issue #12 “Crescendo” is out today, featuring cover artwork by GI JOE artist Robert Atkins. Features the User Made Map "Overload" by map designer Drecks. Play AA:PG and step into "Overload" for yourself!
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  • We have a few fixes and minor changes available, check out the details below. The most notable is the fix for user maps building shaders every time, so this should make playing user made maps a much better experience!
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  • We are pleased to announce that the winner of the UMM Competition is Overload! Congratulations Drecks on a job well done! Drecks was able to create a map that plays well and provides a strong visual style. The map fits AA: PG both visually and thematically, allowing us to easily incorporate it in to the game. We will spend the next couple of weeks play testing Overload, which will likely result in some modifications to the play space in an effort to support the best game play possible. Additionally, our art team is gearing up for a complete art pass on the level. We will keep the community up to date on our progress the entire way. For now, we want to share a couple of early concept pieces that our concept team just finished up! The first image looks at the area behind the Attack spawn point. The goal here is to provide context on how the Attacking team arrived in the area. The second image focuses on the Yankee objective and is exploring some atmospheric ideas the art team is considering.
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  • Creator of Industry, MCHammer, was kind enough to respond to our interview questions. Read what he has to say about the Mission Editor and his experience building his Top Three map. AAPG: Tell us a bit about yourself! MCHammer: I'm a guy! (you said only a bit)! AAPG: How long have you been playing America’s Army? MCHammer: I started playing AA a year ago back in November. Before that I played the Call Of Duty games 1,UO, 2 & 4 (anything after CoD4 is just console trash).
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  • Over the past week we've played, tested and critiqued last week's six finalists. While all of the remaining six were great examples of what can be accomplished with the Mission Editor, we had to eliminate three and whittle the field down to the Top Three. And here they are: Industry by MCHammer Night Infiltration by RedBaron64-ITA Overload by Drecks Congratulations to our Top Three Finalists!
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